Project 3 Demonstrations 1. Getting Started in Maya Overview of the Maya interface Working with files and Maya projects Navigating viewports Reviewing the Viewport menus Configuring safe frames and grids Selecting objects Using the Move tool Rotating and scaling Manipulating pivots Working with the Attribute Editor Using the Hotbox 2. Polygonal Modeling Techniques Creating polygonal objects Working with polygonal components Selecting polygonal components Working with Soft Select Using the Extrude tool Keeping faces together Extruding along curves Using the Polygon Bevel tool Smooth and subdivision surfaces Blocking out a character body 3. Refining Polygonal Models Working with edge loops Inserting and offsetting edge loops Symmetrical modeling techniques Combining objects Using the Polygon Bridge tool Connecting components and splitting polygons Poking and wedging faces Modeling with nonlinear deformers Modeling with lattices 7. Creating Materials Overview of renderers Understand the basics of materials Creating and applying maps Using bitmaps as texture Working with the Hypershade window Working with mental ray materials Using displacement and bump mapping Using the Ramp Shader Using the 3D Paint tool 11. Rendering in Maya1h 2m Lights and lighting types in Maya Adding depth-map shadows Using Raytrace shadows Understanding the basics of cameras Adding depth of field Adding Bokeh using mental ray Using motion blur in Maya Software Renderer Using motion blur in mental ray Raytracing reflections and refractions Interactive rendering with IPR Lighting a scene Batch rendering Conclusion Goodbye25s Share this:FacebookXLike Loading...